Stage 15 · Triangles

15.2  Tools for Reasoning and Construction

From "it looks true" to "it is true" — definitions, if–then, proof, and compass & straightedge.

Ages 11–14 · Reasoning, one step at a time
Knowledge point page

Point 5 of 6 in this lesson: 15.2.5 The rules of straightedge-and-compass

15.2.5 The rules of straightedge-and-compass

Greek geometers set themselves a game with exactly two tools, and the game has been played for 2300 years. A straightedge draws the one straight line through two points you already have. The catch: it has no markings. You may not measure a length with it, you may not slide it until something "lines up." It draws lines — nothing more.

A compass draws a circle of any radius about any center, and — this is its real power — it copies a length: open it to span two points, then swing that exact radius somewhere else. Every legal construction is built from just these two moves: lines through known points, and arcs of a set radius. No protractor, no marked ruler, no eyeballing.

The two legal tools. The straightedge draws a line through two known points (no marks to measure with). The compass opens to a radius and swings an arc, copying that exact length anywhere.
Watch out

Sliding a marked ruler until two marks land on two lines is not a legal construction — that is measuring, and the straightedge is not allowed to measure. The honor of the game is to build with lines and arcs alone.

eastmath.com · 15.2 Tools for Reasoning and Construction · 15.2.5 The rules of straightedge-and-compass