Ⅴ Vectors, Space & Complex Numbers · Stage 28 — Solid Geometry & Views · 28.1 Solids & SketchesAll lessons →
Stage 28 · Solid Geometry & Views

Solids and Sketches

Add one direction — height — and a flat figure stands up into a solid.

Ages 14–18 · Reasoning, one step at a time
The family of basic solids — a hexagonal prism, a square pyramid and frustum, a cylinder, a cone, a truncated cone, and a sphere. Every edge is built from real coordinates, so the hidden edges are correctly dashed.

Hold a sheet of paper flat on the table. It has length and width — two directions — and you can draw any flat figure on it: a point, a line, a triangle, a circle. Now lift the page and stack a thousand of them: you have a block with a height as well, and you have stepped out of the plane into space. That one new direction is the whole story of this stage. In this lesson we learn to see the basic solids — to name them, to sort them, and to know how each is born from a flat figure that stands up or spins. Then we learn to draw them honestly on a flat page, using the textbook oblique (cabinet, 斜二测) trick, where the trickiest rule is that depth is halved and slanted and the edges you cannot see are dashed, never erased.

28.1.1 From the plane into space

A flat page is two-dimensional: every point on it is fixed by two numbers, how far right and how far up. Geometry in the plane — Stages 13 through 18 — lived entirely here. To build space we add one more independent direction, straight out of the page: height (or depth). Now a point needs three numbers, and we write it as a triple (x, y, z) — x to the right, y into the page, z up.

The objects climb a ladder of dimension. A point has no size at all (0-D). Drag a point and it sweeps out a line (1-D). Sweep a line sideways and it sweeps out a plane (2-D, like our page). Sweep a plane figure in the new third direction and it sweeps out a solid (3-D) — something with a definite volume, a chunk of space you could hold. The cube below is exactly that: the flat square base ABCD lifted straight up by its side length to make the top A₁B₁C₁D₁.

A cube ABCD-A₁B₁C₁D₁: the square base ABCD lifted by its side to the top A₁B₁C₁D₁. Three edges hide behind the body and are drawn dashed — the very thing a flat sketch must get right.
Key idea

Space is the plane plus one more direction. A point is 0-D, a line 1-D, a plane 2-D, a solid 3-D. Drawing a solid means projecting those three directions back down onto a flat page — and that projection must keep parallel edges parallel and tell the truth about which edges are hidden.

28.1.2 Meeting the basic solids

Empty a child's box of wooden blocks onto the table and you can name almost everything you will ever meet in this stage. There is the long prism (a box is a prism; so is a hexagonal pencil); the pyramid that tapers to a point; the frustum, a pyramid with its tip sliced off; the round cylinder (a can); the cone (an ice-cream cone); the truncated cone (a flowerpot, a lampshade); and the sphere (a ball). Spin the hero figure at the top of the page and you can pick each one out.

There is one clean way to sort them. Some are bounded entirely by flat faces — every surface is a polygon. Those are the polyhedra: prisms, pyramids, frustums. The others have at least one curved surface, and each is made by spinning a flat figure about a straight axis. Those are the solids of revolution: cylinders, cones, truncated cones, and spheres. Knowing which family a solid belongs to tells you immediately whether its skin will unroll into flat polygons (28.3) or into circles and sectors.

Example — sorting six solids

A box → polyhedron (6 flat faces). A triangular tent → polyhedron (a prism). A pencil sharpened to a point → cone-ish, a solid of revolution. A bucket → truncated cone, revolution. A die → polyhedron (a cube). A globe → sphere, revolution. The test is simply: is any surface curved?

Try it Turn the solid — and watch the hidden edges

Pick a solid, then dial the azimuth (spin) and elevation (tilt). The edges tucked behind the body stay correctly dashed no matter how you turn it.

Solid
Azimuth 35
Elevation 22

28.1.3 Prisms and cylinders

A prism is what you get by stacking identical flat cards. Take any polygon — the base — and copy it straight up to a parallel, congruent top; the sides that connect them are parallelograms. When the stack rises straight up (each card directly over the one below), every side is a rectangle and we call it a right prism; if the stack leans to one side, the sides slant and it is an oblique prism. A cube and a shoebox are right rectangular prisms; a triangular prism has two triangle bases and three rectangle sides.

Now do the same idea but with a round sweep. Take a rectangle and spin it about one of its sides as an axis: the opposite side traces a circle, and the rectangle sweeps out a cylinder. A cylinder is a "round prism" — two parallel congruent circle bases, joined by one curved lateral surface. The straight side you spun around becomes the cylinder's axis, and the rectangle's other dimension becomes the radius.

Left: a right hexagonal prism — two congruent hexagon bases joined by rectangles. Right: a cylinder, the rectangle-spun-about-its-side, with its axis shown dashed. The far half of each circular rim is dashed because it is hidden.
Key idea

A prism = two parallel congruent bases + parallelogram sides; a right prism has rectangular sides. A cylinder = the round version, swept by spinning a rectangle about one side: two circle bases + one curved surface.

28.1.4 Pyramids, frustums, and solids of revolution

Where a prism keeps the same cross-section all the way up, a pyramid shrinks it to nothing. Start from a polygon base and join every corner to a single point above — the apex; the sides are triangles meeting at that apex. The Great Pyramid is a square pyramid: a square base and four triangular faces. Slice the pointed tip off with a cut parallel to the base and you are left with a frustum — two parallel, similar polygon bases (a big one below, a small one above) joined by trapezoids.

The curved cousins again come from spinning a flat figure about an axis:

So a cone is to a pyramid as a cylinder is to a prism: the round version. And a frustum (polyhedral) and a truncated cone (round) are the same idea — a cut-off taper — done with flat faces or with a curved one.

The solids of revolution. A cone (spin a right triangle), a truncated cone or frustum of revolution (spin a trapezoid), and a sphere (spin a semicircle). The back half of each rim and the equator are dashed.
Watch out

A cone tapers to a point; a truncated cone keeps a smaller circle on top. A pyramid is the flat-faced taper; a cone is the round one. Don't confuse a cylinder (two circles, straight sides) with a truncated cone (two different circles, slanted sides). One spinning figure decides which solid you get.

28.1.5 Sketching solids: oblique (cabinet) projection

How do you draw a three-dimensional solid believably on a flat page? You need a projection — a rule that turns each space point into a page point. The textbook workhorse is the oblique or cabinet sketch (in Chinese, 斜二测, "slant two-measure"). Its rules are short and you can follow them with a ruler:

  1. Draw the front face true: keep its real lengths and its right angles, exactly as in the plane.
  2. Draw the depth axis at 45° (slanting back, usually up-and-to-the-right).
  3. Along that depth axis, draw every depth length at half its true size.
  4. Keep verticals vertical and true length.
  5. Make visible edges solid and hidden edges dashed — never erase a hidden edge.

The "half the depth at 45°" rule is the one everybody gets wrong. It is there for a good reason: a full-length depth makes the drawing look stretched and unconvincing; halving it gives the familiar, readable "textbook box." The price is that a cube does not draw as three equal squares — its front is a true square, but its depth edges are drawn shorter and slanted, so the top and side look like squashed parallelograms. That is correct, not a mistake. The widget below lets you dial the true depth d and watch the rule at work; the readout always reports the drawn depth as exactly half of d.

Try it The cabinet (斜二测) sketch builder

Dial the true depth d of the box. Width and height are drawn true; depth is drawn at 45° and half its real length. Hidden edges stay dashed.

Depth d 2.4
Watch out — three traps in the sketch

Depth is halved and slanted: a cube of edge a draws with depth edges of length a/2 at 45°, not a. ② Hidden edges are dashed, never omitted and never drawn solid — they belong to the figure. ③ A right prism stands straight (rectangular sides); an oblique prism leans. Mixing these up is the most common way a solid sketch lies.

What to carry forward

Two things: the family tree of solids, and the cabinet rule for drawing them.

IdeaPolyhedra (flat faces)Solids of revolution (a curved surface)
Same cross-section upprism (right or oblique)cylinder (spin a rectangle)
Taper to a pointpyramid (apex)cone (spin a right triangle)
Cut-off taperfrustum (two ∼ bases)truncated cone (spin a trapezoid)
All-roundsphere (spin a semicircle)
Cabinet (斜二测) ruleHow to draw it
Front facetrue shape — real lengths, right angles kept
Depth axisat 45°
Depth lengthsdrawn at half their true size
Verticalsvertical and true length
Hidden edgesdashed — never erased, never solid

Next, in 28.2 · Three views of a solid, we pin a solid down exactly by photographing it straight-on from the front, the side, and the top — and we will see those three flat pictures lock together by the rule length lines up, height stays level, width matches.

Exercises

  1. Sort each solid into polyhedron or solid of revolution: (a) a triangular prism, (b) a basketball, (c) a square pyramid, (d) a soup can, (e) a flowerpot (wider at the top), (f) a frustum of a hexagonal pyramid.

    Show answer

    Polyhedra (all flat faces): (a) triangular prism, (c) square pyramid, (f) hexagonal frustum. Solids of revolution (a curved surface): (b) sphere, (d) cylinder, (e) truncated cone.

  2. Which flat figure, spun about which line, makes each curved solid? (a) a cylinder, (b) a cone, (c) a sphere.

    Show answer

    (a) A rectangle spun about one of its sides. (b) A right triangle spun about one of its legs. (c) A semicircle spun about its diameter. In each case the spun-about line becomes the solid's axis.

  3. A student sketches a cube of edge 4 in cabinet projection. They draw the front face as a 4×4 square (correct), then draw each depth edge 4 long at 45°. What rule did they break, and what should the depth edges measure on the drawing?

    Show answer

    They broke the half-depth rule. In cabinet projection depth lengths are drawn at half their true size, so each depth edge should be drawn 2 long (= 4 ÷ 2) at 45°, not 4. (The width and height stay true at 4.)

  4. In a cabinet sketch of a box, which edges are drawn dashed, and why are they not simply erased?

    Show answer

    The three edges meeting at the far-back-bottom corner — the corner tucked behind the body — are hidden, so they are drawn dashed. They are real edges of the solid; erasing them would hide information the reader needs (where the back corner is). A correct sketch shows hidden edges, just with a dashed line.

  5. Explain the difference between a right prism and an oblique prism, and between a cone and a truncated cone.

    Show answer

    A right prism stands straight up, so its side faces are rectangles, perpendicular to the bases; an oblique prism leans, so its sides are slanted parallelograms. A cone tapers all the way to a single apex (one circle base); a truncated cone is a cone with its tip cut off parallel to the base, leaving a smaller circle on top (two circle bases).

  6. A cube has edge a. Without coordinates, use the Pythagorean theorem to argue that a face diagonal has length a√2 and the space diagonal (corner to opposite corner, e.g. A to C₁) has length a√3.

    Show answer

    A face is an a×a square, so a face diagonal is √(a²+a²) = a√2. The space diagonal is the hypotenuse of a right triangle whose legs are a face diagonal (a√2) and one vertical edge (a): √((a√2)² + a²) = √(2a²+a²) = √(3a²) = a√3. (We will redo this in seconds with coordinates in Stage 29.)

🎯 Quick check

Six questions to lock it in. Tap the answer you think is right.

§ For teachers and parents

This opening lesson of Stage 28 builds the bridge from plane to solid geometry and aligns with the Common Core cluster G-GMD (visualize relationships between two- and three-dimensional objects) and G-MG (model with geometric solids). Naming and classifying the basic solids — distinguishing polyhedra from solids of revolution, and identifying each as a figure swept or spun — supports G-GMD.4 (cross-sections and rotations of 2-D shapes). The oblique/cabinet sketching convention is the standard way to represent solids on paper before coordinates arrive; the recurring emphasis on honest hidden (dashed) edges and the half-depth rule trains the careful, truthful diagramming that the three views (28.2), nets (28.3), and the coordinate methods of Stage 29 will all rely on.

eastmath.com · Stage 28 · 28.1 Solids & Sketches · Reasoning, one step at a time