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0 · Mathematical Thinking

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0.1The Big Ideas8 modules · 40 points
0.1.1Functions & EquationsRead lesson →
This module is about seeing a relationship as a machine that turns inputs into outputs, and an equation as the question "which input lands on this output?"
  • 0.1.1.1 A function is a machineDrop a number in the top and exactly one number falls out the bottom, like a coffee machine that pours the same cup every time you press the same button.
  • 0.1.1.2 An equation is a balance scaleThe equals sign is the middle of a see-saw, and whatever you do to one side you must do to the other to keep it level while you uncover the hidden weight.
  • 0.1.1.3 Two views of one truth"Where does the graph cross zero?" and "what value solves this equation?" are the very same question wearing two different hats.
  • 0.1.1.4 The tell-tale signWhenever something changes because something else changes — your bill grows with the groceries — a function is hiding there, waiting to be named.
  • 0.1.1.5 Where you'll meet it againFrom linear and quadratic to exponential functions, and every time you set two formulas equal to find where two paths cross.
0.1.2Number Meets ShapeRead lesson →
This module is about turning numbers into pictures and pictures into numbers so each one rescues the other.
  • 0.1.2.1 Every number has a home on the lineLay numbers along a long ruler stretching both ways from zero, and "bigger" simply becomes "farther to the right."
  • 0.1.2.2 Every equation can become a curvePlot the pairs that fit a rule and dots line up into a line or curve, so you can SEE the answer where the shape touches the floor.
  • 0.1.2.3 Read the answer off the pictureTangled algebra can melt away when you just look: two curves crossing is two equations agreeing, with no symbol-pushing required.
  • 0.1.2.4 The tell-tale signWhen symbols feel knotted, draw it; when a drawing feels vague, label it with numbers — switching languages unlocks the stuck door.
  • 0.1.2.5 Where you'll meet it againReading slope off a line, finding where a parabola crosses zero, proving the Pythagorean theorem with squares on a triangle, and seeing a derivative as a tangent's steepness.
0.1.3Sorting Into CasesRead lesson →
This module is about splitting a messy problem into a few tidy boxes and handling each box on its own.
  • 0.1.3.1 Sort before you solveLike sorting laundry into lights and darks before washing, some problems get easy once you split them into "this kind" and "that kind."
  • 0.1.3.2 One value can hide several storiesA number can be positive, zero, or negative, and these behave so differently you often must answer each branch separately, like ice, water, and steam.
  • 0.1.3.3 Cover everything, overlap nothingGood cases are puzzle pieces: together they fill the whole picture, and none sits on top of another.
  • 0.1.3.4 The tell-tale signA hidden "it depends..." — on a sign, a size, an absolute value, or how many — is the problem begging you to make cases.
  • 0.1.3.5 Where you'll meet it againRemoving absolute-value bars, the discriminant deciding two roots, one, or none, and splitting a figure by which quadrant it lands in.
0.1.4Turn It Into Something EasierRead lesson →
This module is about changing a strange new problem into an old friend you already know how to beat.
  • 0.1.4.1 Make the new look oldFaced with something unfamiliar, reshape it until it becomes a problem you've cracked a hundred times, like opening a new lock with an old key.
  • 0.1.4.2 Legal moves keep the answerDividing by a fraction quietly becomes multiplying by its flip — a hard move swapped for an easy, equal one that changes the look but never the solutions.
  • 0.1.4.3 It needn't be simpler, just knownThe transformed problem can even look bigger, as long as it's one you actually know how to finish.
  • 0.1.4.4 The tell-tale signWhen you think "if only this were the simpler thing I already know," that wish is your cue to transform it into exactly that.
  • 0.1.4.5 Where you'll meet it againSolving by substitution, completing the square to reuse the square-root trick, change of base for logarithms, and clearing fractions to a common denominator.
0.1.5The Special & the GeneralRead lesson →
This module is about peeking at easy examples to guess the big rule, then proving the rule so you can trust every case.
  • 0.1.5.1 Try a tiny case firstBefore tackling "any number of people," shake hands with just 3 friends and count; small cases whisper the pattern before it shouts as a formula.
  • 0.1.5.2 The general guards the specialOnce you prove a rule for every number, you never check the 4,000th case by hand — the general law covers each one for free.
  • 0.1.5.3 Special values are spiesPlug in 0, or 1, or a friendly number to sniff out how a mysterious expression behaves.
  • 0.1.5.4 The tell-tale signStuck on 'for every n'? Try n = 1, 2, 3 to catch the pattern; landed a neat formula? Pressure-test it on one fresh case before you trust it.
  • 0.1.5.5 Where you'll meet it againFinding the rule of a sequence, the binomial theorem, and guessing a formula then proving it forever by induction.
0.1.6The Finite & the InfiniteRead lesson →
This module is about taming "forever" by watching where an endless process is heading.
  • 0.1.6.1 Forever can have a finish lineAdd 1/2, then 1/4, then 1/8, walking halfway to the wall again and again; you never crash, yet you get as close to exactly 1 as you please.
  • 0.1.6.2 A limit is a destination, not a stepA limit is the spot a journey clearly aims for even if it never quite lands, like a ball settling slower and slower to rest.
  • 0.1.6.3 Infinity is a direction, not a number"Goes on forever" tells you which way to look, not a place to stand; treat it as a horizon, and describe the endless in finite words.
  • 0.1.6.4 The tell-tale signWords like "approaches," "endlessly," "as fine as you like," or "in the long run" mean the infinite has quietly entered the room.
  • 0.1.6.5 Where you'll meet it againThe infinite sum of a shrinking geometric series, the area under a curve as endlessly thin slices, and the instant speed behind every derivative.
0.1.7Chance & CertaintyRead lesson →
This module is about separating what MUST happen from what MIGHT happen, and putting a number on the "might."
  • 0.1.7.1 Some things are sure, some are maybe"An even plus an even is even" is certain; "this coin lands heads" is only likely — and math handles both kinds of truth honestly.
  • 0.1.7.2 Probability is a maybe with a numberLikelihood gets a score from 0 (never) to 1 (always), so "pretty likely" becomes something you can actually compare.
  • 0.1.7.3 Random settles downYou can't predict one coin flip, yet flip it ten thousand times and "about half heads" shows up like clockwork — chaos up close, order from afar.
  • 0.1.7.4 The tell-tale signWords like "at random," "expected," "on average," or "what are the odds" mean you've stepped from certainty into chance.
  • 0.1.7.5 Where you'll meet it againCounting outcomes, expected value, and the bell-shaped curve that explains why averages are so dependable.
0.1.8See the Whole, Spot the InvariantRead lesson →
This module is about treating a whole chunk as one thing, and noticing what stays the same while everything else moves.
  • 0.1.8.1 Hold a clump as a single blockInstead of prying apart (x + y), treat the whole thing as one tile you can slide around; sometimes you never need the pieces at all.
  • 0.1.8.2 Symmetry is a fold that matchesFold a butterfly, a face, or a parabola down the middle and the halves land on each other, so understanding one side hands you the other for free.
  • 0.1.8.3 Find what refuses to changePour water between differently shaped glasses and the amount stays put; the quantity that won't budge is often the key that unlocks the puzzle.
  • 0.1.8.4 The tell-tale signIf the parts look ugly but a combination looks clean, go holistic; if something stubbornly stays equal no matter what you do, you've found an invariant.
  • 0.1.8.5 Where you'll meet it againSubstituting a repeated group, Vieta's sum-and-product of roots, a parabola's mirror line, and conserved quantities in geometry.
0.2Methods & Strategies8 modules · 39 points
0.2.1Completing the SquareRead lesson →
This module is about reshaping a stubborn quadratic into a perfect square plus a leftover so its secrets fall out.
  • 0.2.1.1 Build the missing cornerAn L-shaped patch of tiles is almost a square; add exactly the right corner piece to complete it, then subtract it back so the value never changes.
  • 0.2.1.2 A perfect square hides the answerOnce it reads (something)² plus a number, you solve by simply taking a square root.
  • 0.2.1.3 The leftover reveals the vertexCompleting the square on a quadratic hands you the parabola's lowest or highest point with no guessing.
  • 0.2.1.4 The tell-tale signAn x² and an x term loitering together with no easy factoring is your cue: there's a square waiting to be completed.
  • 0.2.1.5 Where you'll meet it againDeriving the quadratic formula, finding a parabola's vertex, the equation of a circle, and the proof behind the basic inequality.
0.2.2Substitution / Change of VariableRead lesson →
This module is about giving a clumsy chunk a short nickname so the whole problem suddenly looks simple.
  • 0.2.2.1 Nickname the messy partLet one letter stand for the ugly repeated lump, and a four-line problem shrinks to a one-liner because your eyes stop tripping over it.
  • 0.2.2.2 A good name reveals structureThe right substitution makes a hidden shape — often a plain quadratic — pop right out of the chaos, proof that good notation is a tool for thought.
  • 0.2.2.3 Don't forget to change backCrack the simple version first, then swap the real thing back in, or you've answered a different question than the one asked.
  • 0.2.2.4 The tell-tale signWhen the same complicated bundle appears two or three times, that repetition is begging for a nickname.
  • 0.2.2.5 Where you'll meet it againTurning disguised quadratics like x⁴ − 5x² + 4 into easy ones, integration tricks, and simplifying nested expressions.
0.2.3Undetermined CoefficientsRead lesson →
This module is about guessing the shape of an answer with blanks in it, then filling the blanks by matching what you know.
  • 0.2.3.1 Guess the form, leave blanksYou're sure the answer looks like (blank)x + (blank); now you just need to pin down the two blanks.
  • 0.2.3.2 Matching forces the valuesIf two expressions are truly equal, their matching pieces must agree term by term, which hands you a tidy little system to solve.
  • 0.2.3.3 The tell-tale signWhen you know the TYPE of answer — a line, a parabola, partial fractions — but not the exact numbers, set up blanks and solve for them.
  • 0.2.3.4 Where you'll meet it againFitting a line through points, finding a quadratic from three given points, and splitting a fraction into simpler pieces.
0.2.4Proof by ContradictionRead lesson →
This module is about proving something true by showing the opposite leads to nonsense.
  • 0.2.4.1 Assume the opposite, watch it crashSuppose the floor is dry, then notice every umbrella is dripping; the contradiction means it must have rained after all.
  • 0.2.4.2 A crash means you were rightIf pretending a claim is false forces an impossibility like 1 = 2, then the claim simply had to be true all along.
  • 0.2.4.3 Great for "there is no such thing"It shines at proving something can never exist or happen, where checking every case directly would take forever.
  • 0.2.4.4 The tell-tale signClaims with "no," "never," "impossible," "irrational," or "infinitely many" are tailor-made for assuming the reverse and hunting the crash.
  • 0.2.4.5 Where you'll meet it againProving √2 isn't a fraction by assuming it is, and showing the primes never run out.
0.2.5Mathematical InductionRead lesson →
This module is about toppling an endless row of dominoes by knocking the first and guaranteeing each knocks the next.
  • 0.2.5.1 Knock over the first dominoCheck the very first case by hand; that's the starting push, the one tile you tip over yourself.
  • 0.2.5.2 Each one topples the nextProve that IF any case holds THEN the next one must too, and the toppling chains down the whole infinite row.
  • 0.2.5.3 Two steps cover foreverThe first push plus the "each tips the next" promise prove the claim for every counting number at once, with only two checks.
  • 0.2.5.4 The tell-tale signA statement claimed "for every positive integer n," like a sum that should work for any number of terms, is induction's home turf.
  • 0.2.5.5 Where you'll meet it againProving summation formulas, the laws of exponents, and nailing down patterns in sequences once and for all.
0.2.6ConstructionRead lesson →
This module is about building the exact example or helper object you need instead of hunting for it.
  • 0.2.6.1 Build the thing you needRather than searching, craft a specific number, shape, or function that does exactly the job, like sketching the very triangle that proves your point.
  • 0.2.6.2 A helper line works magicDrawing one clever auxiliary line can split a baffling figure into shapes you already understand.
  • 0.2.6.3 One counterexample is enoughTo kill a "this always works" claim, you only need to construct a single case where it fails.
  • 0.2.6.4 The tell-tale sign"Show there exists..." or "give an example," or a geometry figure that just won't open up, all hint that you should build something.
  • 0.2.6.5 Where you'll meet it againAuxiliary lines in triangle proofs, slick counterexamples that sink tempting guesses, and clever setups in inequalities.
0.2.7Elimination & Working BackwardsRead lesson →
This module is about removing unknowns one at a time, and reasoning back from the goal until your path meets what you already know.
  • 0.2.7.1 Knock out one unknown at a timeIn a system of equations, add, subtract, or substitute so one variable vanishes, leaving fewer letters to chase, then back-fill the rest.
  • 0.2.7.2 Start from the finish lineAsk "what would I need just before the answer?" and step backward, like solving a maze from the exit toward the start.
  • 0.2.7.3 Meet in the middlePush forward from what you know and backward from what you want; where the two paths shake hands is your solution.
  • 0.2.7.4 The tell-tale signSeveral unknowns tangled across several equations call for elimination; a far-off goal with a foggy start calls for working backwards.
  • 0.2.7.5 Where you'll meet it againSolving systems of linear equations, finding curve intersections, and planning multi-step proofs and word problems.
0.2.8More Tools: Enumerate, Dissect, Special Values & BoundRead lesson →
This module is about four quick tactics: list every case, cut-and-paste shapes, plug in clever numbers, and squeeze a value between bounds.
  • 0.2.8.1 List them all, miss noneWhen only a handful of cases exist, calmly write out every one; honest exhaustion is a perfectly good proof, like trying every key until a door opens.
  • 0.2.8.2 Cut here, paste thereSlice a tricky shape and rearrange the pieces into a friendly rectangle or triangle whose area you can read at a glance.
  • 0.2.8.3 Plug in a clever valueSet a variable to 0 or 1 in an identity and watch most terms politely collapse, exposing a hidden coefficient almost for free.
  • 0.2.8.4 Trap the answer between two fencesWhen you can't compute a value exactly, show it's bigger than one number and smaller than another, squeezing it into a tight pen.
  • 0.2.8.5 Where you'll meet it againCounting outcomes by listing, finding areas by dissection, special values in the binomial theorem, and bounding a sum to prove it stays finite.
0.3Habits of Mind — How to Think Like a Mathematician8 modules · 40 points
0.3.1Understand the ProblemRead lesson →
This module is about truly grasping what's being asked before you rush to compute anything.
  • 0.3.1.1 Name the knowns and the wantedBefore moving, ask plainly: what am I trying to find, and what am I actually handed to work with?
  • 0.3.1.2 Say it in your own wordsIf you can retell the problem simply to a friend, you understand it; if you can't, you'll end up solving the wrong thing.
  • 0.3.1.3 Draw it or test a tiny caseA quick sketch, a chart, or a small example turns a wall of words into something you can grab hold of.
  • 0.3.1.4 Check every conditionNotice each fact you're given; an unused condition is often the exact clue you were missing.
  • 0.3.1.5 Plant the look-back seedDecide now what a correct answer should look like, so you'll recognize it when it finally arrives.
0.3.2Devise a PlanRead lesson →
This module is about choosing a route before you start walking, by mining what you already know.
  • 0.3.2.1 Have you seen its cousin?Search your memory for a similar problem; the method that cracked it may crack this one with small changes.
  • 0.3.2.2 Work backward from the goalAsk "what would I need just before the answer?" and trace the steps back to where you stand right now.
  • 0.3.2.3 Simplify or specializeCan't see the path? Solve an easier version or a tiny case first to light up the route.
  • 0.3.2.4 Pick a tool on purposeSubstitution, a picture, splitting into cases — name your strategy before diving in, not halfway through.
  • 0.3.2.5 Break a giant into stepsOne huge leap is scary, but a staircase of small, sure steps gets you to the top without panic.
0.3.3Carry It OutRead lesson →
This module is about executing the plan carefully, neatly, and one justified step at a time.
  • 0.3.3.1 One step, then justifyTake a single step and ask "is this actually true?" before the next; speed built on a shaky step collapses later.
  • 0.3.3.2 Keep your work readableNeat, lined-up steps leave clear footprints, so you can retrace the path and spot exactly where any slip happened.
  • 0.3.3.3 Guard the sneaky errorsA dropped minus sign, a flipped inequality, or a forgotten case is where good plans quietly die.
  • 0.3.3.4 Persist, but switch the tool, not the goalIf a good plan stalls, push a little harder before giving up; only when a step truly can't be justified do you back up and try another strategy.
  • 0.3.3.5 It's okay to be stuckBeing stuck isn't failure, it's the normal middle of every real problem; productive struggle is where the learning actually happens.
0.3.4Look BackRead lesson →
This module is about the step most solvers skip — and the one that builds real skill.
  • 0.3.4.1 Does the answer make sense?A person can't be 200 years old, a length can't be negative, and a probability can't top 1; let red flags make you flinch before you celebrate.
  • 0.3.4.2 Estimate to sanity-checkA quick "about how much?" guess, made first, warns you instantly when an exact answer comes out wildly off.
  • 0.3.4.3 Find a second routeSolving it a different way and landing on the same answer is the most satisfying proof you got it right.
  • 0.3.4.4 Extract the reusable takeawayAsk what trick made this work and where else it might apply; that's how one solved problem teaches you ten.
  • 0.3.4.5 The habit that compoundsLooking back is the quiet step that slowly turns a problem-doer into a problem-solver.
0.3.5Specialize, Generalize, AnalogizeRead lesson →
This module is about the three engines that generate ideas when you're stuck.
  • 0.3.5.1 Specialize to get tractionToo abstract? Pin down concrete numbers, solve that, and let the small win light the way.
  • 0.3.5.2 Generalize to see the patternOnce a few cases agree, ask "what's the rule behind all of them?" and reach for the broader truth.
  • 0.3.5.3 Analogize across topicsA problem about money and one about distance can share the same skeleton, so borrow the solution that fits.
  • 0.3.5.4 The tell-tale rhythmFeeling overwhelmed? Specialize. Feeling repetitive? Generalize. Feeling déjà vu? Find the analogy.
  • 0.3.5.5 Where you'll meet it againYou'll specialize with a few sequence terms, generalize to a formula, then analogize that very move to series and limits.
0.3.6Abstraction & ModelingRead lesson →
This module is about stripping away clutter to find the bare idea, and dressing math back up to capture the real world.
  • 0.3.6.1 Keep the structure, drop the clutterForget whether it's apples or dollars; keep only "3 + 2," and one idea ends up solving a thousand situations.
  • 0.3.6.2 From five sheep to the number fiveThe leap from "five sheep" to "five" itself is the first and deepest abstraction in all of mathematics.
  • 0.3.6.3 Name the patternGiving a recurring idea a symbol — a variable, a function, a set — lets you reason about it cleanly without redrawing it each time.
  • 0.3.6.4 Model the real world, then checkTranslate a situation into math, solve it, and translate the answer back, asking whether it honestly fits reality.
  • 0.3.6.5 Where you'll meet it againVariables standing for any number, functions for any rule, and modeling that runs through every word problem and optimization.
0.3.7Conjecture, Then ProveRead lesson →
This module is about daring to guess a pattern boldly, then earning the right to believe it.
  • 0.3.7.1 Guess boldly from the evidenceAfter a few examples line up, make a brave, explicit conjecture; a clear guess gives you a target, while vague hoping gives you nothing to aim at.
  • 0.3.7.2 Hunt hard for a counterexampleBefore trusting a guess, try your best to break it; a single failing case saves you from proving something false.
  • 0.3.7.3 A pattern isn't a proofHolding for a hundred cases is encouraging but not enough; the next case could betray you, so you still owe a real argument.
  • 0.3.7.4 Then prove for certaintyProof is the difference between "it seems to always work" and "it must always work, here's exactly why."
  • 0.3.7.5 The tell-tale sign"It looks like it's always..." is the precise moment to either find a counterexample or build a proof.
0.3.8Reason with Rigor, Estimate, and Stay CuriousRead lesson →
This module is about airtight logic, a steady feel for size, and the wonder that pulls a mathematician forward.
  • 0.3.8.1 A chain with no weak linkA proof connects known truths step by unbreakable step; deduction makes the conclusion inescapable, while spotting a pattern (induction of the everyday kind) only suggests it.
  • 0.3.8.2 Say exactly what you meanDefine your terms sharply and know your starting rules — the givens, definitions, and axioms everything else is built on — because fuzzy words breed fuzzy thinking.
  • 0.3.8.3 Beware the sneaky "obviously""Clearly" often hides the very step that's wrong; slow down and check the part you wanted to skip.
  • 0.3.8.4 Carry a number senseKnowing a classroom holds dozens, not millions, lets you smell a wrong answer before you even check it; round first, refine later.
  • 0.3.8.5 The mathematician's stanceCuriosity to explore and ask "what if?", courage to conjecture, and honesty to demand proof — carry these into every stage that follows.

Ⅰ · Numbers & Operations

1Numbers & Counting6 modules · 31 points
1.1Starting by Counting Things: Counting and QuantityRead lesson →
Build the most basic number sense: counting means pairing each thing with a number, and the last number you say tells you how many there are in all
1.2Zero and Ten: The First Step Up in NumbersRead lesson →
Understand that 'nothing' is also a number, zero, and discover the magic of bundling a new unit every time you reach ten
1.3Place Value: The Same Digit Means Something Different Depending on Where It StandsRead lesson →
Master the place-value rules for ones, tens, hundreds, thousands... and learn to read and write multi-digit numbers
1.4Compare and Line Up: Comparing and OrderingRead lesson →
Learn to use place value to quickly compare and order numbers, and bring in symbols to express how they relate in size
1.5Patterns in Numbers: Odd, Even, and RhythmsRead lesson →
Get to know odd and even numbers by pairing things two by two, and feel the patterns hidden inside numbers
1.6Number Sense and Approximation: Putting Numbers to WorkRead lesson →
Build an intuition for how big numbers are, learn to round to an approximate value, and pave the way for estimating in operations
2The Four Operations & Estimation6 modules · 35 points
2.1Addition & Subtraction: Putting Together and Taking AwayRead lesson →
Move from counting to operating, building the real-world meaning of addition and subtraction, their inverse relationship, and column arithmetic for multi-digit numbers.
2.2Multiplication: Several Equal PilesRead lesson →
Compress repeated addition of equal amounts into multiplication, memorize the times facts, and master multi-digit column multiplication.
2.3Division: Sharing Out and GroupingRead lesson →
Understand the two real-world meanings of division, handle remainders, master long division, and see how multiplication and division are inverses.
2.4The Laws of Operations: An Easier Way to ComputeRead lesson →
Discover the commutative, associative, and distributive laws, and use them to rearrange expressions and speed up.
2.5Order of Operations & Mental EstimationRead lesson →
Establish the order of operations with parentheses, and build practical intuition for mental math and estimation.
2.6Approximate Numbers & Scientific NotationRead lesson →
Learn to round, express precision and significant figures, and use scientific notation to handle large numbers, paving the way for decimals.
3Fractions & Decimals7 modules · 34 points
3.1Fractions Arrive: Cutting a Whole into Equal PartsRead lesson →
Let fractions grow out of the picture of "sharing fairly," understand that a fraction names "part of a whole," and learn to read, write, and place them on the number line.
3.2Different Looks for the Same Amount: Equivalence, Reducing, and Common DenominatorsRead lesson →
Understand that "cutting finer makes more parts but the same amount," and master equivalent fractions, reducing to lowest terms, and finding common denominators for comparing and calculating.
3.3Adding and Subtracting Fractions: Match the Piece Sizes FirstRead lesson →
Add and subtract fractions once the parts match, handling unlike denominators with a common denominator, mixed-number addition and subtraction, and reducing the result.
3.4Multiplying and Dividing Fractions: A Part of a Part, and Sharing in ReverseRead lesson →
Use area and the picture of "a part of a part" to understand fraction multiplication, use "equal sharing" for division, and master canceling and reciprocals.
3.5Decimals Arrive: Cutting One Step into Ten MoreRead lesson →
Extend decimals from splitting into ten equal parts, understand that a decimal is really a base-ten fraction, and master place value, reading and writing, comparing, and converting across places.
3.6The Four Operations with Decimals: Line Up the Decimal PointRead lesson →
Master the methods for adding, subtracting, multiplying, and dividing decimals, understand why the point moves where it does, and learn to round and handle repeating cases.
3.7Converting Among Fractions, Decimals, and Percentages: Three Faces of One NumberRead lesson →
Connect the three representations, introduce percentages as "how many per hundred," and pave the way directly into the next stage on ratios and percentages.
4Ratios, Proportion & Percentages6 modules · 29 points
4.1From Fractions to Ratios: Comparing Two QuantitiesRead lesson →
Building on the fractions you just met, we move from 'how much one quantity is of the whole' to 'which quantity is bigger and by how many times,' giving you the language of ratios and rates.
4.2Proportion: When Two Ratios Are EqualRead lesson →
We step from 'one ratio' to 'two ratios that are equal,' learning how to test for a proportion and its basic property, laying the foundation for direct and inverse proportion and for sharing by a ratio.
4.3Direct and Inverse ProportionRead lesson →
We turn proportion from a still equation into a living relationship between two changing quantities, meeting the two classic kinds of link and getting our first taste of describing change with a graph.
4.4What Percentages MeanRead lesson →
We pull out the special ratio that always counts 'out of 100,' understand that a percent is just a kind of ratio, and move freely among fractions, decimals, and percents.
4.5Percentages in ActionRead lesson →
We place percentages into real money and real change, increases and decreases, discounts and interest, and learn to handle every rise or fall with one tidy form, 'original amount times (1 plus or minus rate).'
4.6Sharing by a Ratio, Unit Conversion, and DimensionsRead lesson →
We use ratios and rates to handle the two everyday problems of sharing and converting, building a sense that 'a quantity = number times unit,' rounding off before the next stage brings in signed rational numbers.
5Negative Numbers & Rational Numbers6 modules · 30 points
5.1From "Can't Subtract That" to the Birth of Negative NumbersRead lesson →
Help learners feel where positive numbers alone get stuck, draw out negative numbers naturally from quantities with opposite meaning, and place every number on the number line.
5.2Opposites and Absolute ValueRead lesson →
Build two tools, the opposite and the absolute value, around symmetry and distance on the number line, setting up rational-number arithmetic.
5.3The Rational Number Family and Comparing SizeRead lesson →
Welcome the integers, fractions, and decimals you already know into the big family of "rational numbers," and learn to line them up and compare on the number line.
5.4Adding and Subtracting Rational NumbersRead lesson →
Understand addition and subtraction through the picture of "keep walking" on the number line, master the sign rules, and turn subtraction into addition.
  • 5.4.1 The Picture of AdditionOn the number line, take your first step and then keep going with the second, and where you land is the sum of the two numbers.
  • 5.4.2 The Rule for AdditionSame signs: add the absolute values and keep the sign; different signs: subtract them and follow the sign of the bigger one.
  • 5.4.3 The Laws of AdditionIt doesn't matter which you add first, so the commutative and associative laws let you group positives and negatives into round numbers first.
  • 5.4.4 Turning Subtraction into AdditionOwing money is the same as adding a negative amount, so rewrite a−b as a+(−b) and you're left with only addition.
  • 5.4.5 Mixed Addition and SubtractionTreat the whole string as addition, keep each sign glued to its number, and shuffle the order freely to make things round.
5.5Multiplying and Dividing Rational NumbersRead lesson →
Understand the sign rule for multiplication through "repeating in the opposite direction," master the laws and reciprocals, and pave the way to powers.
5.6Powers and Mixed OperationsRead lesson →
Write "multiplying over and over" as a power, sort out the order of operations, use the laws for shortcuts, and slide naturally into roots and real numbers in the next stage.
  • 5.6.1 Powers of Rational NumbersMultiply several copies of the same factor and we record it as a power, aⁿ, where n is just how many copies there are.
  • 5.6.2 The Sign Pattern of PowersA power of a positive is always positive, while a negative gives positive for even powers and negative for odd ones — watch whether the exponent is even or odd.
  • 5.6.3 The Order of Mixed OperationsPowers first, then multiply and divide, then add and subtract, and anything in brackets goes first — like everyone waiting their turn in line.
  • 5.6.4 The Laws and Smart ShortcutsRound things off, pull out common factors, split terms apart, and let the laws find a shortcut through a messy expression.
  • 5.6.5 A Hint Toward Real NumbersAsk what number raised to some power gives a value and you have to take a root, and some answers slip outside the rationals, pointing toward the real numbers.
6Powers, Roots & Real Numbers6 modules · 29 points
6.1From Repeated Multiplication to PowersRead lesson →
Compress the repeated multiplication of rational numbers from the last stage into power notation, and build the language of base, exponent, and power along with the basic operations
6.2Squares and Square RootsRead lesson →
Turn the question "given a side length, find the area" around into "given the area, find the side length," leading to square roots and the principal square root
6.3Cubes and Cube RootsRead lesson →
Lift the square idea into three dimensions to build cubes and cube roots, and contrast the difference in how each handles signs
6.4The Birth of Irrational and Real NumbersRead lesson →
Use roots that never come out evenly to reveal infinite non-repeating decimals, building the ideas of irrational numbers and real numbers and their match with the number line
6.5Square-Root Expressions and Their OperationsRead lesson →
Treat √a as something you can actually compute with, mastering its properties, simplification, four operations, and rationalizing the denominator
6.6Operating with and Estimating Real NumbersRead lesson →
Treat the real numbers as one unified number system for computing, comparing, and estimating, laying the groundwork for algebraic expressions as a universal kind of object

Ⅱ · Expressions & Equations

7Algebraic Expressions & Polynomials7 modules · 32 points
7.1From Numbers to Letters: Using Letters to Stand for NumbersRead lesson →
Take the concrete numbers you learned to compute last stage and level them up into letters that can stand for any number, learning to read and write algebraic expressions.
7.2The Polynomial Family: Monomials and PolynomialsRead lesson →
Sort and name algebraic expressions, get to know monomials, polynomials, and the broader family, and master the basic terms: coefficient, degree, and like terms.
7.3Adding and Subtracting Expressions: Combining and Clearing BracketsRead lesson →
Learn to combine like terms and clear brackets by the rules, so you can add and subtract expressions and arrive at the simplest result.
7.4Working with Powers and Starting MultiplicationRead lesson →
Extend last stage's exponents into the rules for working with powers, the tools you'll need for multiplying expressions, clearing this gateway first.
7.5Multiplying ExpressionsRead lesson →
Starting from the power rules, master multiplying monomials and then polynomials, using an area model to understand every step.
7.6Multiplication Formulas: Shortcuts for Faster WorkRead lesson →
Distill the difference of squares and perfect square formulas from polynomial multiplication, use them fluently forwards, and ready your tools for the next stage's factoring.
7.7Dividing ExpressionsRead lesson →
Run powers and multiplication in reverse to learn dividing powers with the same base and dividing monomials and polynomials, easing naturally toward factoring.
8Factoring6 modules · 30 points
8.1From "Multiplying Out" to "Taking Apart": What Factoring MeansRead lesson →
Building on the polynomial multiplication from the last stage, help learners see that factoring is multiplication run in reverse, and set up the core idea and what counts as a finished factorization.
8.2Pulling Out the Common FactorRead lesson →
Master the most basic and first-to-try method: find the part every term shares and pull it outside the parentheses, covering coefficients, letters, and whole-expression common factors.
8.3Factoring with the Multiplication FormulasRead lesson →
Use the multiplication formulas memorized last stage in reverse, recognizing the difference-of-squares and perfect-square patterns so you can factor quickly.
8.4Cross-Multiplication (Extension)Read lesson →
Give a systematic splitting technique for quadratic trinomials, moving factoring from "reciting formulas" to "finding the right pair of numbers."
8.5Factoring by Grouping (Extension)Read lesson →
Handle polynomials of four or more terms with no shared common factor by grouping first, factoring each group, and finally pulling out the common bracket.
8.6Using Factoring and the Road to Rational ExpressionsRead lesson →
Combine all the methods into a standard factoring routine, and use factoring to serve evaluation and canceling, paving the way straight to the rational-expression work in the next stage.
9Rational Expressions & Equations5 modules · 25 points
9.1From Polynomials to Fractions: Meeting the Rational ExpressionRead lesson →
Extend last stage's factoring to expressions with letters in the denominator, building the idea of a rational expression and the condition for it to make sense.
9.2The Fundamental Property, Reducing, and Finding Common DenominatorsRead lesson →
Master the tools for rewriting rational expressions without changing their value — the fundamental property, reducing, and common denominators — to set up the four operations.
  • 9.2.1 The Fundamental PropertyScale the top and bottom up or down by the same amount and the share stays the same: A/B=(A·M)/(B·M), M≠0.
  • 9.2.2 Reducing to Lower TermsCross out the parts the top and bottom share to make the expression as simple as possible — factor first to spot the common factor, then cancel it.
  • 9.2.3 Lowest TermsWhen the top and bottom share no common factor left to cancel, you've reduced all the way to lowest terms.
  • 9.2.4 The Least Common DenominatorTo give several expressions the same denominator, find the smallest shared 'container' that holds each denominator's factors — that's the least common denominator.
  • 9.2.5 Building to a Common DenominatorTo combine pieces split into different shares, use the fundamental property to multiply each one up to the common denominator.
9.3Multiplying, Dividing, and Raising Rational Expressions to PowersRead lesson →
Carry the rules for multiplying and dividing fractions over to rational expressions, including powers, always reducing before computing.
9.4Adding and Subtracting Rational Expressions, and Mixed OperationsRead lesson →
Finish the last of the four operations — addition and subtraction — and pull everything together into the skill of full simplification.
9.5Rational Equations and How to Solve ThemRead lesson →
Treat an equation containing rational expressions as something to solve, mastering the idea of clearing denominators and checking for extraneous roots.
10Linear Equations & Systems7 modules · 33 points
10.1What Is an Equation? From a Balance Scale to EqualityRead lesson →
Build the idea of an equation and an unknown, master the two basic properties of equality, and get ready to solve any equation
10.2Solving Linear Equations in One UnknownRead lesson →
Recognize the standard look of a linear equation in one unknown and master the full routine: clear fractions, clear parentheses, move terms, combine, and make the coefficient one
10.3Putting Linear Equations to WorkRead lesson →
Learn to translate a word situation into an equation and use one consistent set-up-and-solve process for all kinds of real problems
10.4Linear Equations in Two Unknowns and SystemsRead lesson →
Move from one unknown to two, and understand that a linear equation in two unknowns has infinitely many solutions while a system has a shared solution
10.5Solving Two-Unknown Systems: EliminationRead lesson →
Master the two core methods, substitution and addition-subtraction, and see that elimination is the single idea of turning two unknowns into one
10.6Applying Systems and Extending to Three UnknownsRead lesson →
Use systems to solve real problems with two or three unknown quantities, and carry the elimination idea over to three-unknown systems
10.7Looking Back and Toward the QuadraticRead lesson →
Tie together the family of linear equations, highlight that they stay 'first power, linear process,' and plant the seed for quadratic equations ahead
11Quadratic Equations6 modules · 28 points
11.1From Linear to Quadratic: Meeting the Quadratic EquationRead lesson →
Picking up from the last stage's linear equations, learn to spot equations with a squared term and understand both their standard look and what a "solution" means.
  • 11.1.1 Why a Squared Term Shows UpA linear equation tracks "how far you walk," but the area of a square plot changes with its side length — double the side and the area quadruples, and that's where x² is born.
  • 11.1.2 What a Quadratic Equation IsIt's a polynomial equation with one unknown whose highest power is 2, and once tidied up it looks like ax²+bx+c=0 (with a≠0).
  • 11.1.3 Spotting the Three Coefficients a, b, cLine the equation up into standard form, and the number in front of the squared term is a, the one in front of the single x is b, and the lonely constant left over is c.
  • 11.1.4 What "a Root" MeansThe root is the x value that makes both sides of the equation balance exactly — plug it back in and you can check on the spot.
  • 11.1.5 Solving by Taking Square RootsWhen it looks like x²=k or (x+m)²=k, it's like knowing the area and working back to the side length — take the square root of both sides to get x=±√k.
11.2Completing the Square: Reshaping the Equation into a Perfect SquareRead lesson →
Learn to rewrite any quadratic equation as a perfect square so you can take roots, laying the foundation for the quadratic formula.
11.3The Quadratic Formula and the DiscriminantRead lesson →
Push the completing-the-square process through once and for all into a universal formula, and use the expression under the root to judge the roots in advance.
11.4Factoring and Choosing Your MethodRead lesson →
Master the quickest method — factoring — and learn to pick the least-effort approach among the three.
11.5The Relationship Between Roots and Coefficients (Vieta's Formulas)Read lesson →
Read off the sum and product of the two roots without solving, then work backwards to build an equation from its roots and evaluate symmetric expressions.
11.6Quadratic Equations in Action and a Look AheadRead lesson →
Use quadratic equations to solve real problems about area, growth rates, and more, then carry the "equals" mindset toward the next stage's "not equals."
  • 11.6.1 The Steps for Modeling a Word ProblemSet the unknown quantity in the situation as x, write an equation from the relationship that must hold, and once you've solved it, don't forget to check whether the answer makes sense.
  • 11.6.2 Area and Geometry ProblemsFencing a yard, paving a path, folding a box — the area relationship lines up into a quadratic equation, and a negative root usually has to be thrown out.
  • 11.6.3 Average Growth Rate ProblemsWhen a quantity rises or falls by the same rate twice in a row, the total carries a (1+x)² — the "interest on interest" picture naturally brings out a square.
  • 11.6.4 Number, Travel, and Mixed ProblemsOnce a product shows up in two-digit-number or meeting-and-catching-up problems, the equation climbs to second degree — set the unknown and solve just the same.
  • 11.6.5 From "Equal" Toward "Not Equal"An equation asks "what does it exactly equal," but life often asks "at least" or "no more than" — swap the equals sign for an inequality sign and you step into the next stage.
12Inequalities7 modules · 28 points
12.1From Equal to Unequal: A First Look at InequalityRead lesson →
Carry over your comfort with the equals sign from the last stage into comparing sizes, and build up the language and symbols of inequalities
12.2Properties of InequalitiesRead lesson →
Get clear on how the size relationship changes when you add, subtract, multiply, or divide on both sides, laying the rules you'll need to solve inequalities
12.3Linear Inequalities in One Variable and How to Solve ThemRead lesson →
Carry over the steps for solving a linear equation, and learn to solve a one-variable linear inequality and show it on the number line
12.4Systems of Linear Inequalities in One VariableRead lesson →
Handle several inequality conditions that must all hold at once, learn to find the shared solution set, and tackle simple real-world constraints
12.5Quadratic Inequalities in One VariableRead lesson →
Lean on the quadratic equations and parabolas from the last stage to read off the solution of a quadratic inequality from a graph
12.6The Basic Inequality and Its UsesRead lesson →
Meet the AM-GM inequality as a sharp tool for finding extreme values, understand its geometric picture, and master the condition for equality
12.7Inequalities in the Real WorldRead lesson →
Put every tool from before to work on real problems, wrapping up this stage and setting the ground for geometric measurement next

Ⅲ · Plane Geometry

13First Steps in Geometry7 modules · 35 points
13.1From Numbers to Shapes: Stepping into GeometryRead lesson →
Right after finishing algebra and inequalities, we shift our gaze from the number line and symbols to the shapes all around us, and meet what geometry studies: solid figures and flat figures.
  • 13.1.1 What Geometry Is AboutAlgebra measures how much, geometry looks at the shape; a Rubik's cube, a soccer ball, a tabletop are all things we study, and we call them geometric figures.
  • 13.1.2 Solid FiguresAnything that takes up a chunk of space, like a box, a can, or an ice cream cone, becomes a cuboid, a cylinder, or a cone, the solid figures.
  • 13.1.3 Sorting Common SolidsSort the blocks into piles: those built from flat faces are polyhedra (prisms and pyramids), and those with a curved face are solids of revolution (cylinders, cones, spheres).
  • 13.1.4 Flat FiguresA shadow or a paper cutout, lying flat on the table with no thickness, like a triangle, a circle, or a rectangle, is a flat figure.
  • 13.1.5 How Solids and Flat Figures ConnectUnfold a paper box to get its net, or look at a solid from one direction to get a view, and that is how solids and flat figures turn into each other.
13.2Point, Line, Surface, Solid: The Building BlocksRead lesson →
Take any figure apart to see how it is built up layer by layer from points, lines, surfaces, and solids, and set up the most basic language of geometry.
13.3Lines, Rays, and SegmentsRead lesson →
Zoom in on the most basic straight figures, tell apart the three siblings (line, ray, segment), and grasp their basic properties as the foundation for every geometric construction ahead.
  • 13.3.1 The LineA railway track that runs dead straight to infinity with no end in either direction is a line, written line AB or line l.
  • 13.3.2 The RayThe beam from a flashlight, with a starting point and stretching endlessly one way, is a ray, written ray OA starting from endpoint O.
  • 13.3.3 The SegmentA piece of rope pulled taut, with a head at each end, is a segment, written segment AB, and the two ends are called endpoints.
  • 13.3.4 The Basic Property of a LineHammer two nails into the wall and stretch a string between them, and there is only one: two points determine exactly one line.
  • 13.3.5 The Basic Property of a SegmentFrom home to school, walking straight is shortest: between two points the segment is the shortest path, and its length is the distance between them.
  • 13.3.6 Positions of Point-and-Line and Line-and-LineA point either sits on a line or lies off it; two lines either cross at a single point or run parallel and never meet.
13.4Measuring and Computing with SegmentsRead lesson →
Learn to compare segment lengths, add and subtract segments, and find midpoints, carrying the thinking from inequalities and algebra over to geometric length.
13.5Meeting and Measuring AnglesRead lesson →
Recognize an angle as the opening between two rays, learn to describe its size with measurement and units, and broaden the view from length to angle.
  • 13.5.1 What an Angle IsThe opening of a pair of scissors, the gap between two clock hands: two rays from the same endpoint form an angle, with vertex O and sides OA and OB.
  • 13.5.2 Naming an AngleGive that opening a name: ∠AOB, ∠O, or ∠1, with the vertex letter always written in the middle.
  • 13.5.3 Measuring Angles and Their UnitsSlice a full turn into 360 equal parts and each part is one degree (1°); finer still are minutes (′) and seconds (″), read off with a protractor.
  • 13.5.4 Special AnglesA door cracked open is an acute angle, a square corner is a right angle (90°), a straightened line is a straight angle (180°), and a full turn is a full angle.
  • 13.5.5 Converting Degrees, Minutes, and SecondsLike telling time, every 60 carries over to 1: 60″=1′ and 60′=1°, and that rate is all you need to convert between big and small angles.
13.6Comparing Angles, Sums and Differences, and Angle BisectorsRead lesson →
Carry the whole comparison and add-subtract approach from segments over to angles, introduce the angle bisector, and set angle operations side by side with segment operations.
13.7Complementary Angles, Supplementary Angles, and BearingsRead lesson →
Recognize the special numerical relationships between two angles (complementary and supplementary) and their consequences, and use angles to describe direction, paving the way for the paired angles studied next in intersecting and parallel lines.
  • 13.7.1 Complementary AnglesWhen two angles fit together into exactly a right angle, they are complementary, summing to 90°, as in ∠1+∠2=90°.
  • 13.7.2 Supplementary AnglesWhen two angles fit together into exactly a straight line (a straight angle), they are supplementary, summing to 180°, as in ∠1+∠2=180°.
  • 13.7.3 Properties of Complementary and Supplementary AnglesTwo complements (or two supplements) of the same angle must be equal, a property you will lean on again and again when proving lines parallel.
  • 13.7.4 Bearings'N30°E' on a compass, measured as an offset from the north-south line, is a bearing that describes direction.
  • 13.7.5 Wrapping Up and Looking AheadFrom points, lines, and surfaces to angles and their relationships, the language of geometry is now in place; next, when two lines cross, the paired angles take the stage.
14Intersecting Lines, Parallel Lines & Translation6 modules · 29 points
14.1Two Lines Crossing: The Family of AnglesRead lesson →
Building on the lines and angles you met last stage, we explore the pairs of angles that appear when two lines cross and how their sizes relate, laying the language foundation for the reasoning ahead.
  • 14.1.1 Intersecting Lines and the Crossing PointWhen two straight roads meet at a junction they form a cross, and that meeting spot is the point where the two lines intersect.
  • 14.1.2 Adjacent Supplementary AnglesLay a ruler flat and stick a slanted line into it: on one side the two angles fit together along a straight edge and add up to exactly 180 degrees, and we call them adjacent supplementary angles.
  • 14.1.3 Vertical AnglesWhen scissors open up, the back-to-back pair of angles at the blade tips and at the handle tips are equal in size, and that is what we mean by vertical angles being equal.
  • 14.1.4 Simple Reasoning with Angle RelationshipsOnce you know one angle, the rules 'adjacent angles sum to 180 degrees' and 'vertical angles are equal' let you find every angle around the point, written as equations like angle 1 + angle 2 = 180 degrees.
14.2Perpendicularity and DistanceRead lesson →
We look at the most special kind of crossing, where two lines meet at a right angle, and use it to define the distance from a point to a line, setting up the height of a triangle later on.
14.3Angles Cut by a Third LineRead lesson →
When one line crosses two others, we get to know three kinds of angle pairs (corresponding, alternate interior, and co-interior angles), preparing the language for testing whether lines are parallel.
  • 14.3.1 The Three-Line, Eight-Angle SceneA crossbar laid slanting across two rails sprouts four angles at each crossing, eight angles in all, and we need to sort them out and give them names.
  • 14.3.2 Corresponding AnglesTwo angles sitting in the same spot, say the upper-right corner, at both junctions are in matching positions and are called corresponding angles, shaped like the letter F.
  • 14.3.3 Alternate Interior AnglesA pair of angles tucked between the two lines but on opposite sides of the crossing line face each other across the gap, shaped like the letter Z, and are called alternate interior angles.
  • 14.3.4 Co-Interior AnglesA pair of angles tucked between the two lines and crowded on the same side of the crossing line are shaped like the letter U and are called co-interior angles.
  • 14.3.5 Telling the Three Kinds ApartFor any pair of angles, first find which crossing each belongs to, then check whether they're on the same or opposite side of the crossing line and inside or outside the two lines, and you can name them.
14.4Tests for Parallel LinesRead lesson →
Starting from the picture of lines that 'never meet,' we introduce parallels, then use the angle relationships from the last module to give workable ways of testing whether lines are parallel.
14.5Properties of Parallel LinesRead lesson →
Now we run it the other way: starting from 'these lines are parallel' we derive the three angle relationships, and learn to combine the tests and the properties for multi-step reasoning.
14.6Translating a FigureRead lesson →
On a grid we describe a whole-figure slide using direction and a count of squares, feel how translation leaves shape and size unchanged, and plant a seed for congruence and transformations later on.
15Triangles6 modules · 34 points
15.1Meeting the TriangleRead lesson →
Start from the most basic triangle structure to build up an understanding of its three sides, three angles, and three special inner segments, laying the foundation for later proofs
15.2Tools for Reasoning and ConstructionRead lesson →
Upgrade the geometric intuition from the last stage into rigorous language: learn to write definitions, judge whether statements are true, write proofs, and construct figures precisely with straightedge and compass
15.3Congruent TrianglesRead lesson →
Understand the congruence relation of 'identical in shape and size,' master the four keys SSS/SAS/ASA/AAS, and use them in proofs
15.4Reflection SymmetryRead lesson →
Use axes of symmetry and grids to capture the beauty of 'fold and match,' setting up the properties of isosceles triangles (no coordinates involved)
15.5Isosceles TrianglesRead lesson →
Bring congruence and reflection together to study the properties and tests for isosceles and equilateral triangles, the headline special cases of the triangle
15.6Right Triangles and the Pythagorean TheoremRead lesson →
Focus on right triangles to establish the Pythagorean theorem, its converse, and the HL test, bridging toward diagonals and distance calculations in quadrilaterals
16Quadrilaterals & Polygons6 modules · 28 points
16.1From Triangles into PolygonsRead lesson →
Take the triangles you just learned, join and generalize them into polygons, and master the language of polygons along with the two core relationships: interior-angle sum and exterior-angle sum
16.2Properties of the ParallelogramRead lesson →
Focus on the most important quadrilateral, the parallelogram, starting from a feel for its symmetry and deriving every property of its sides, angles, and diagonals
16.3Point Symmetry and Tests for the ParallelogramRead lesson →
Introduce point symmetry as a fresh way of seeing symmetry, explain why a parallelogram has it, and systematically build up the various ways to test for one
16.4The Midsegment of a TriangleRead lesson →
Use the parallelogram toolkit to go back and solve the midpoint-connecting problem inside a triangle, arriving at the midsegment theorem that links the two big families
16.5Special ParallelogramsRead lesson →
Add conditions to the parallelogram step by step to reach the rectangle, rhombus, and square, sorting out their properties, tests, and how they relate
16.6Proof by Contradiction and Reasoning in GeometryRead lesson →
Build on all the earlier proofs to distill a new tool of argument, proof by contradiction, and close out this stage with it, laying groundwork for the trickier reasoning in similarity
17Similarity & Dilation7 modules · 32 points
17.1From Ratios to Proportional SegmentsRead lesson →
Picking up the parallel lines and congruence from quadrilaterals, we carry the idea of a 'ratio' between numbers over to the lengths of line segments, building the language of proportional segments that lays the foundation for everything about similarity to come.
17.2Parallel Lines Cut Segments ProportionallyRead lesson →
Using the parallel lines you already know well as a tool, we discover that 'parallel lines slice by the same ratio,' which is the direct source of the tests for similar triangles.
17.3Tests for Similar TrianglesRead lesson →
We introduce what similarity means, the same shape at possibly different sizes, then use the proportionality of parallel lines to derive a few handy tests, the central hub of this whole stage.
17.4Properties of Similar TrianglesRead lesson →
Once we can test for similarity, we ask what it actually buys us: how corresponding segments, perimeter, and area change with the scale factor, so learners can both compute and apply.
17.5Similar PolygonsRead lesson →
We extend similarity from triangles to any polygon, making 'same shape' a general idea, and connect it to the dilation that opens the next module.
17.6Dilation of FiguresRead lesson →
On top of similarity we add a shared center, giving the dilation transformation that enlarges or shrinks by pure construction, setting up the transformations in circles next and in later coordinate geometry.
17.7Similarity in Action: Measuring Heights and DistancesRead lesson →
We use similar triangles to reach heights and distances we can't touch, bringing this stage down to the real world and training the skill of turning a real scene into a similar-figure model.
18Circles6 modules · 29 points
18.1What Is a Circle — Definition and the Secret of SymmetryRead lesson →
Start from the one core idea — every point the same distance from a fixed center — to understand the circle, then unearth its most powerful weapon, symmetry, laying the foundation for every theorem to come.
18.2The Three-Way Conversation Between Angle, Arc, and ChordRead lesson →
Build the equal relationships among a central angle, the arc it faces, and the chord it cuts, so that angle, arc, and chord can all be converted into one another.
18.3The Inscribed Angle Theorem — Seeing the World from On the CircleRead lesson →
Introduce the inscribed angle, with its vertex on the circle, and establish its half relationship with the central angle plus a run of corollaries — this is the heart of the stage.
18.4Point, Line, Circle — Who Touches WhomRead lesson →
Use one unifying key — comparing a distance against the radius — to judge how a point, a line, and two circles sit relative to one another.
18.5Tangent Lines — The Line That Only Kisses OnceRead lesson →
Dig deep into the borderline case of tangency, mastering a tangent's properties, its test, and the tangent-length theorem, then apply them to a triangle's inscribed circle.
18.6Measuring the Circle and Regular PolygonsRead lesson →
Move from the circumference being pi times the diameter to arc length, sector area, and regular polygons, gathering geometry into quantities you can compute, and paving the way for the next stage's use of numbers and intervals to describe shapes.

Ⅳ · Functions

19Sets & Intervals — the Language of Functions5 modules · 24 points
19.1From "a Kind of Thing" to a SetRead lesson →
Build the intuition behind a set — bundling "objects that meet the same standard" into a single whole, and learning to write it down
19.2Writing a Set Down: Two NotationsRead lesson →
Master listing and rule-based notation, switching freely between "naming members one by one" and "stating one rule"
19.3Between One Set and AnotherRead lesson →
Use the "circle inside a circle" picture to understand subsets, proper subsets, and equality, building comparisons between sets
19.4Three Operations on SetsRead lesson →
On "the big canvas of the universal set," learn intersection, union, and complement, and compute them visually with Venn diagrams
  • 19.4.1 Universal Set and Venn DiagramsFirst frame the whole scope of discussion as a big canvas U, then let a Venn diagram make the overlap between circles clear at a glance.
  • 19.4.2 IntersectionThe shared overlap of two circles — in A and in B at once — is written A∩B.
  • 19.4.3 UnionMerge two circles into one pool — in A or in B both count — written A∪B.
  • 19.4.4 ComplementScoop the A region out of the big canvas, and what's left is the complement ∁_U A.
  • 19.4.5 Mixing and the Rules of OperationsWhen intersection, union, and complement chain together, shade by the Venn diagram to check laws like distributivity without slipping.
19.5Intervals and Neighborhoods: Sets on the Number LineRead lesson →
Carry the language of sets onto the number line, using intervals and neighborhoods to capture continuous ranges of numbers neatly — a direct route to the domain of a function
20Coordinates & First Functions6 modules · 28 points
20.1Pinpointing a Point with CoordinatesRead lesson →
Stretch the number line and intervals from last stage out into the plane, and learn how a single pair of numbers can lock down any spot on a flat surface
20.2Symmetry and Shifting in CoordinatesRead lesson →
Turn reflection, point symmetry, and translation into simple add-subtract and sign-flip rules on coordinates, laying the groundwork for transforming function graphs later
20.3Similarity and Scaling in CoordinatesRead lesson →
Use whole-plane scaling to understand enlarging and shrinking a shape, and see clearly what multiplying by a ratio means geometrically
20.4Meeting Functions Through ChangeRead lesson →
Introduce constants and variables, and distill the way one quantity depends on another into the central idea of a function
20.5Three Ways to Show a Function, Plus Domain and RangeRead lesson →
Describe the same function through a formula, a table, and a graph, and use intervals to write down the range of inputs and outputs
20.6Reading a Function's Behavior off Its GraphRead lesson →
Learn to capture a function's rise and fall, symmetry, and high and low points from both the graph and the symbols, getting ready to analyze linear functions
21Linear Functions7 modules · 36 points
21.1From Coordinates to Direct Proportion: The Plainest Kind of ChangeRead lesson →
Building on the coordinate plane and the idea of a function, meet the simplest family of functions — direct-proportion functions — and lock in the core picture: a graph that's a straight line through the origin.
21.2Linear Functions Arrive: Sliding the Whole LineRead lesson →
Generalize from direct-proportion functions to the general linear function y=kx+b, understand what b means geometrically, and draw the graph in full.
21.3Reading the Behavior of a Linear FunctionRead lesson →
Systematically describe how the signs of k and b decide a line's direction, whether it rises or falls, and which quadrants it visits — upgrading you from "able to draw" to "able to read."
21.4The Method of Undetermined Coefficients: Working Back from PointsRead lesson →
Master the general technique for recovering y=kx+b from given conditions, opening the reverse route from "graph or data" back to "formula."
21.5Linear Functions Tie Together Equations and InequalitiesRead lesson →
Use the lens of the straight line to unify linear equations and inequalities, turning algebraic solving into "reading heights off the graph."
21.6Piecewise Functions: A Different Rule for Each StretchRead lesson →
Understand functions whose domain is split into blocks, with each block described by a different line, and learn to graph them and read values stretch by stretch.
21.7Linear Functions in the Real WorldRead lesson →
Pull together modeling, recovering formulas, reading graphs, and equations and inequalities to solve real situations — and plant a contrast that sets up the nonlinear change of the next stage.
22Inverse-Proportion Functions5 modules · 27 points
22.1From Linear to Inverse: A New Kind of PairingRead lesson →
Building on linear functions, draw out the inverse-proportion function from everyday situations where two quantities multiply to a fixed amount, then set up the concept and its expression.
22.2Drawing the Inverse-Proportion GraphRead lesson →
Plot the hyperbola point by point and get to know its shape: two separate branches that never touch the axes.
22.3Properties of the Inverse-Proportion FunctionRead lesson →
Read off increase/decrease behavior, symmetry, and the geometric meaning of k straight from the graph, matching each property to its picture.
22.4Inverse-Proportion and Linear Functions TogetherRead lesson →
Place a line and a hyperbola in the same coordinate system to study their intersections, enclosed areas, and which graph sits above the other.
22.5Inverse-Proportion Functions in the Real WorldRead lesson →
Use the inverse-proportion model to describe real quantities whose product stays fixed, building the model, solving it, and respecting the limits on the domain.
23Quadratic Functions7 modules · 37 points
23.1From Functions to Quadratics: Getting StartedRead lesson →
Pick up the family of functions you've already met, get to know quadratics as a new member, and build their algebraic definition.
23.2First Look at the Graph: The Shape of a ParabolaRead lesson →
Start from the simplest form y=ax², understand which way it opens and how wide, and build an intuitive picture of the parabola.
23.3The Three Essentials: Vertex, Axis, and OpeningRead lesson →
Move from vertex form to the general form, and master how to find the three geometric essentials along with the graph's properties.
23.4Three Forms and How to Find ThemRead lesson →
Master the general, vertex, and factored forms, and find the equation from given conditions by solving for the unknown coefficients.
23.5Quadratic Function × Equation × InequalityRead lesson →
Connect the parabola's relationship with the x-axis to the roots of a quadratic equation and the solution set of a quadratic inequality.
23.6Extreme Values and Real-World UsesRead lesson →
Use the vertex to find the maximum or minimum, and translate everyday optimization problems into a quadratic model.
23.7A First Look at Power Functions: Toward More FunctionsRead lesson →
Abstract a family of power functions from y=x², recognize their shared pattern, and pave the way for exponentials, logarithms, and other new functions ahead.
24Exponential & Logarithmic Functions6 modules · 34 points
24.1From Roots to Exponents: Completing the Power OperationsRead lesson →
Building on square roots and integer powers, extend exponents to fractions so every rule of powers becomes one unified system, paving the way for exponential functions
24.2Exponential Functions: Curves of Doubling and HalvingRead lesson →
Establish the idea of an exponential function, master its graph and properties, and understand explosive growth and decay
24.3Logarithms: Asking the Exponential Question BackwardRead lesson →
Introduce logarithms as the inverse of exponentiation, master the idea and its operation rules, the central hub of this stage
24.4Logarithmic Functions and Mirror SymmetryRead lesson →
Establish the logarithmic function and its properties, revealing that exponential and logarithmic graphs mirror each other across y=x
24.5Growth Models: Where Exponentials and Logarithms ShineRead lesson →
Use exponentials and logarithms to capture real-world growth, decay, and phenomena spanning many orders of magnitude, feeling the value of modeling
24.6Zeros and Bisection: Cornering the Roots of an EquationRead lesson →
Unify the roots of equations through a function lens, master the existence theorem for zeros and the bisection method, laying groundwork for continuity and approximation
25Trigonometry7 modules · 35 points
25.1Starting from the Right Triangle: Trig Ratios of Acute AnglesRead lesson →
Carrying the function idea forward, we first build the link between an angle and the ratios of sides inside the most familiar shape — the right triangle — and learn to use it to measure real heights and distances.
25.2Opening the Angle Wide: Any Angle and Radian MeasureRead lesson →
We break free of the 'angles only run from 0° to 90°' limit, letting angles spin any number of turns and carry a sign, and we bring in radians — a unit better suited to functions — to set the stage for the unit-circle definition.
25.3Trig Functions on the Unit Circle and the Reduction FormulasRead lesson →
We upgrade trig functions from the right triangle to the coordinates of a point on the unit circle, so they make sense for any angle, and we use the circle's symmetry to read off the reduction formulas all at once.
25.4Graphs and Properties of Trig FunctionsRead lesson →
We 'unroll' the turning of a point on the unit circle into a wavy curve, getting a firm grip on period, even/odd symmetry, increasing/decreasing behavior, and extremes, to lay the groundwork for parameter transformations and the laws of sines and cosines.
25.5Trigonometric Identities and TransformationsRead lesson →
We build the rules for combining known angles into new ones — starting from the sum and difference formulas to reach double-angle and auxiliary-angle forms — so messy trig expressions can be simplified, combined, and evaluated.
25.6y=Asin(ωx+φ) and Simple Harmonic MotionRead lesson →
We treat a sine wave's amplitude, period, and phase as adjustable dials, understand how each parameter reshapes the graph, and use it to describe real back-and-forth motions like springs and sound.
25.7Solving Triangles: The Laws of Sines and CosinesRead lesson →
We extend trig functions from the right triangle to any triangle, using the two great laws to convert freely between sides and angles, wrapping up this stage and handing the next, Sequences, a foundation of measurable relationships.
26Sequences6 modules · 33 points
26.1From Functions to Sequences: Numbers in OrderRead lesson →
Narrow the functions you already know down to whole-number inputs only, and build the basic language of sequences, general terms, and recurrence.
26.2Arithmetic SequencesRead lesson →
Study sequences that grow by a fixed step each time, and master the general term, the key properties, and the sum of the first n terms.
26.3Geometric SequencesRead lesson →
Study sequences that change by a fixed multiplier each time, mastering the general term, key properties, summation, and the intuition behind its limit.
26.4Common Methods for Summing SequencesRead lesson →
Beyond arithmetic and geometric cases, master the general tricks of grouping, splitting, pairing, and cancelling to make tricky sequences summable.
  • 26.4.1 Formulas and Grouped SummationSplit a mixed sequence into separate stacks, sum each with a ready-made formula, then add the totals back together
  • 26.4.2 Reverse-and-AddWrite the sum forwards, write it backwards, stack them, and the symmetric terms pair into a row of equal values
  • 26.4.3 Shift-and-SubtractFor an arithmetic times geometric sum, multiply the whole thing by q, slide it over one slot, and subtract to collapse it into a geometric series
  • 26.4.4 TelescopingSplit each term into a front piece minus a back piece, neighboring pieces cancel, and only the two ends survive
  • 26.4.5 Choosing the Right MethodLook at the shape of the general term first, then pick the tool: grouping, shifting, and telescoping each suit a different form
26.5Mathematical InductionRead lesson →
Provide a rigorous proof tool for statements that must hold for every positive integer n, circling back to the general terms and sum formulas found earlier.
26.6Real Uses of Sequences and a Look AheadRead lesson →
Use sequence models to tackle problems of growth and accumulation, and carry the idea of approaching a value forward toward vectors and limits.

Ⅴ · Vectors, Space & Complex Numbers

27Plane Vectors5 modules · 31 points
27.1From Numbers to Quantities That Carry a DirectionRead lesson →
Building on the kind of number from sequences that has only size, introduce vectors, which have both size and direction, and set up the basic ideas and how to draw them.
27.2Adding, Subtracting, and Scaling VectorsRead lesson →
Define the three linear operations, addition, subtraction, and scalar multiplication, by drawing arrows, and learn the rules that govern them.
27.3The Fundamental Theorem and Going to CoordinatesRead lesson →
Use two non-collinear vectors as a base to describe any vector, then bring in coordinates so geometric operations turn into plain arithmetic.
27.4The Dot Product: Angles and PerpendicularityRead lesson →
Introduce the operation that multiplies two vectors into a number, capturing the angle between them, projection, and when they're perpendicular.
27.5Putting Vectors to Work: Geometry and PhysicsRead lesson →
Use vectors as a toolkit to prove geometric theorems, compute lengths and angles, handle forces and velocities, and lay the groundwork for vectors in space.
28Solid Geometry & Views7 modules · 36 points
28.1From Flat to Spatial: Seeing in 3DRead lesson →
Building on flat figures, develop an intuitive sense of solid shapes, and learn to draw them on paper using sketches and projections, then rebuild the solid from the drawing.
28.2Projection and Three Views: Photographing a SolidRead lesson →
Use the idea of projection to understand where the three views come from, master drawing them and rebuilding the solid from them, and use them to compute measurements.
28.3Unfolding Surfaces and Surface AreaRead lesson →
Use nets to flatten a solid's surface into a plane figure, turning surface-area problems into the flat-area calculations you already know.
28.4Volume and Cavalieri's Principle: How Much It HoldsRead lesson →
Starting from the principle that equal heights and matching cross-sections mean equal volume, make clear where the volume formulas for prisms, cones, and spheres come from, rather than memorizing them.
  • 28.4.1 The Intuition of VolumePour water into a container and the amount of water is the volume; start simple with a box, where V = length × width × height.
  • 28.4.2 Cavalieri's PrincipleTwo stacks of books of equal height, with matching cross-sections at every level, are equally thick: same height and same cross-sections mean equal volume.
  • 28.4.3 Volume of a Prism or CylinderUse Cavalieri's principle to straighten the solid upright, and base area times height gives its volume, V = Sh.
  • 28.4.4 Volume of a Cone or PyramidThree cones with equal bases and heights fit together into one prism, so a cone is a third of it, V = ⅓Sh.
  • 28.4.5 Volume of a SphereUse Cavalieri's principle to compare a hemisphere with a cylinder that has a cone carved out, and you arrive at V = 4/3πr³.
28.5Points, Lines, and Planes in Space: How the Three Get AlongRead lesson →
Build the language and basic facts of spatial position, sorting out how points, lines, and planes intersect or run parallel, to lay the groundwork for judging parallelism and perpendicularity.
28.6Parallelism in Space: Tests and PropertiesRead lesson →
Master systematically the tests and properties of parallel lines, line-and-plane, and plane-and-plane, and learn to convert freely among them.
28.7Perpendicularity in Space: Tests and PropertiesRead lesson →
Master the tests and properties of perpendicularity for line-to-line, line-and-plane, and plane-and-plane along with the key angles, completing the pure-geometry approach and connecting to the vector method ahead.
29Spatial Vectors & Solid Geometry5 modules · 29 points
29.1From Plane Vectors into Space — Spatial Vectors and Linear OperationsRead lesson →
Carry the familiar arrow of a plane vector into three dimensions, build up addition, subtraction, scalar multiplication, and tests for collinear and coplanar vectors in space, picking up where the last stage's feel for solid shapes left off.
29.2Putting a Coordinate Grid on Space — The Basis Theorem and CoordinatesRead lesson →
Use three non-coplanar vectors as a "skeleton" to describe every vector in space, then set up a 3D coordinate system that turns both vectors and points into three numbers, laying the groundwork for the calculations ahead.
29.3Seeing Parallel and Perpendicular with Vectors — Direction and Normal VectorsRead lesson →
Translate lines and planes into two handy "keys," the direction vector and the normal vector, and use vectors being collinear or perpendicular to settle parallelism and perpendicularity among lines and planes.
29.4Measuring Angles with Vectors — Line–Plane and Dihedral AnglesRead lesson →
Use the angle formulas for direction and normal vectors to turn abstract spatial angles into coordinate calculations, working out angles between lines, between a line and a plane, and dihedral angles in a systematic way.
29.5Computing Distances with Vectors — Point-to-Plane and Full ModelingRead lesson →
Use the idea of projection to find the distance from a point to a plane, pull together the full routine of setting up axes, assigning coordinates, and finding vectors, and pave the way for the next stage where analytic geometry makes geometry fully algebraic.
30Analytic Geometry7 modules · 36 points
30.1From Vectors to Coordinates: Where Analytic Geometry BeginsRead lesson →
Carry the vector thinking forward from the last stage, build the big idea of describing shapes with coordinates and equations, and revisit the tools of the plane.
30.2Lines: Direction, Slope, and EquationsRead lesson →
Start from how steep a line is, master slope and the various forms of a line's equation, and learn to write down any line in the coordinate plane.
30.3Two Lines: Parallel, Perpendicular, Intersection, and DistanceRead lesson →
Study how lines relate to each other, judge their positions, find intersections, and compute distances, finishing the toolbox for lines.
30.4The Circle: Equation and Positional RelationshipsRead lesson →
Write the set of points equidistant from a fixed point as an equation, master the circle's two forms, and judge tangency and intersection with lines and other circles.
30.5The Ellipse: A Circle Pulled FlatRead lesson →
Introduce the ellipse from the constant sum of distances to two fixed points, build its standard equation, and read off its geometric properties.
30.6The Hyperbola: The Path of a Constant DifferenceRead lesson →
Introduce the hyperbola from the constant difference of distances to two fixed points, and master its standard equation, asymptotes, and eccentricity.
30.7The Parabola and a Unified View of Conic SectionsRead lesson →
Introduce the parabola and, through equal point-line distance and eccentricity, thread all three curves into one system, wrapping up the coordinate method.
31Complex Numbers6 modules · 25 points
31.1From Analytic Geometry to an Equation We Can't SolveRead lesson →
Picking up the coordinate geometry from the last stage, we start from a genuine dead end — the real number line just isn't enough — and from there introduce the imaginary unit and the idea of complex numbers
31.2Drawing Complex Numbers on a Plane: the Complex PlaneRead lesson →
Borrowing the coordinate plane from the last stage, we give every complex number its own "address," turning it from a symbol into a visible point and arrow
31.3The Four Operations on Complex NumbersRead lesson →
We build the rules for adding, subtracting, multiplying, and dividing — learning both to grind through them algebraically and to see what addition and subtraction mean geometrically
31.4Conjugate and Modulus: a Pair of Mirror Images at WorkRead lesson →
We get a systematic feel for the conjugate and how it relates to the modulus, treating it as a central tool for working with complex numbers
31.5The Trigonometric Form and Geometric Meaning of Complex NumbersRead lesson →
We upgrade a complex number from a "coordinate address" to a "length plus direction," revealing that multiplication and division are really rotation and scaling — and laying groundwork for deeper material to come
31.6Complex Numbers and Equations: Letting Every Root AppearRead lesson →
We use complex numbers to complete the roots of real-coefficient equations, reclaiming what a negative discriminant used to cost us, and paving the way for counting and polynomials ahead

Ⅵ · Counting, Probability & Statistics

32Counting, Permutations, Combinations & the Binomial Theorem4 modules · 25 points
32.1The Two Counting Principles: Where All Counting BeginsRead lesson →
Build the two basic habits of mind — add when you sort into kinds, multiply when you go step by step — and learn to tell whether a task is a 'sort' or a 'sequence', laying the foundation for permutations and combinations
  • 32.1.1 Why Learn to CountComing back from complex numbers to plain 'counting': when you could list everything but there's just too much, you need a way to find the count N without listing it all
  • 32.1.2 The Addition Principle (Counting by Cases)To travel out of town you can take a train or a bus — the choices don't overlap and each is counted on its own, so the total is just the cases added up, N = m1 + m2 + ...
  • 32.1.3 The Multiplication Principle (Counting by Steps)Pairing a shirt with pants takes two steps, and you only have an outfit once both are picked, so the count is the steps multiplied, N = m1 x m2 x ...
  • 32.1.4 'Cases' or 'Steps'?If one choice finishes the job, add; if it takes a relay of choices to finish, multiply — the whole question is whether the task is an 'or' or an 'and'
  • 32.1.5 Tree Diagrams and ListingDraw every choice as a branching tree, count the leaves, then look back and check that your addition and multiplication gave the same answer
  • 32.1.6 Putting Both Principles TogetherLicense plates, passwords, route problems: first split into broad cases, then go step by step inside each case, nesting cases and steps together
32.2Permutations: When Order Counts TooRead lesson →
Understand counting where the selection is ordered, master the permutation formula and factorials, and learn to spot permutation problems that carry restrictions
32.3Combinations: Only Who Was Chosen, Not the OrderRead lesson →
Tell combinations apart from permutations, master the combination formula and its two key properties, and solve combinations with restrictions plus simple distribution problems
32.4The Binomial Theorem and Pascal's TriangleRead lesson →
Use combination numbers to explain the expansion of (a+b)^n, master the general term and the pattern of the coefficients, and connect it to Pascal's triangle, paving the way for the binomial distribution in the next stage on probability
33Probability8 modules · 34 points
33.1Random Phenomena and the Birth of ProbabilityRead lesson →
Start from random phenomena, where "you can't be sure of the outcome," and build up probability as a number that measures "how likely" something is
33.2Classical Probability: Counting Your Way to the AnswerRead lesson →
When every outcome is equally likely, turn finding a probability into the "counting" you just practiced
33.3Operations and Relationships Between EventsRead lesson →
Treat events like sets you can add and subtract, building the addition formula and the language of mutually exclusive and complementary events
33.4Independence and Conditional ProbabilityRead lesson →
Tell apart "they don't affect each other" from "knowing one, now look at the other," and master the multiplication, conditional, and total probability rules
  • 33.4.1 Independent EventsToday's coin flip remembers nothing of yesterday's, so when events don't affect each other you just multiply, P(A∩B) = P(A)P(B)
  • 33.4.2 Conditional ProbabilityYou already know the roll was even and now ask whether it's a 6, shrinking the stage down to just the even outcomes, P(B|A) = P(A∩B)/P(A)
  • 33.4.3 The Multiplication FormulaDraw one card without putting it back, then draw another, and chain the two step probabilities together, P(A∩B) = P(A)·P(B|A)
  • 33.4.4 The Total Probability FormulaA ball might come from box one, two, or three, so weight each box by its share and add it all up, P(B) = ΣP(Aᵢ)P(B|Aᵢ)
  • 33.4.5 A First Look at Bayes' FormulaGiven that you drew a white ball, work backward to which box it most likely came from, tracing the cause from the result P(Aᵢ|B)
33.5Estimating Probability by SimulationRead lesson →
When direct calculation is hard, use random numbers and repeated trials to "try out" the probability, echoing the frequency idea
33.6Random Variables and Distribution TablesRead lesson →
Stick number labels on random outcomes, and use a distribution table to fully capture how likely each value is
33.7Expectation and VarianceRead lesson →
Sum up a random variable with two numbers: where it lands on average and how much it swings, paving the way for the sample numbers in statistics
33.8Common Distributions and the Normal DistributionRead lesson →
Get to know three classic distribution models, then step from discrete to continuous, laying the groundwork for population distributions in statistics
34Statistics7 modules · 39 points
34.1Starting with Data: Collecting and SamplingRead lesson →
Build the habit of answering questions with data, understand where data comes from and how to sample without bias, laying the raw-material foundation for everything that follows
  • 34.1.1 Why We Do StatisticsProbability calculates the unknown tomorrow, statistics reads the yesterday that already happened, turning a pile of numbers x₁,…,xₙ into a conclusion
  • 34.1.2 Population, Individual, and SampleTo know if the whole pot of soup is salty, you taste one spoonful; that spoonful is the sample, the whole pot is the population N
  • 34.1.3 Census and SamplingCalling the entire roll is a census, asking just a few is sampling; the sample size is written n, and the bigger it is the closer to the truth
  • 34.1.4 Simple Random SamplingWrite everyone's name on a slip, crumple them up, and draw lots so each person has an equal chance, that's simple random sampling
  • 34.1.5 Stratified and Systematic SamplingSplitting into men and women first and then drawing in proportion is stratified, while taking every k-th one is systematic sampling
  • 34.1.6 Representativeness and BiasAsking about height only at a basketball court runs high; if the sample is skewed, the conclusion is skewed too
34.2Picturing the Data: Charts and GraphsRead lesson →
Learn to pick the right chart for the data type, read it correctly, and stay alert to misleading graphics, making messy data visible at a glance
34.3Where Is the Center of the Data: Central TendencyRead lesson →
Represent a pile of numbers with a single number, master the mean, median, and mode along with their trade-offs, and understand when to use which
  • 34.3.1 The MeanPour everyone's money together and split it evenly, and each person's share is the mean x̄ = (Σxᵢ)/n
  • 34.3.2 The MedianLine everyone up and take the value of the one standing in the middle; with an even count, average the middle two
  • 34.3.3 The ModeThe value that shows up most often; the best-selling shoe size is the mode of shoe sizes
  • 34.3.4 Comparing and Choosing Among the ThreeWhen a billionaire walks into a small shop, the average salary shoots up, and in such extreme-value cases the median is more reliable
  • 34.3.5 The Weighted MeanWhen the final exam counts for more than the homework, you score by weight; x̄ = Σwᵢxᵢ, where each weight wᵢ is how much that piece counts
34.4The Shape and Spread of Data: Quantiles and DispersionRead lesson →
Describe a distribution from both position and variability, master quartiles, range, variance, and standard deviation, paving the way for box plots and spread comparisons
34.5Seeing the Whole from a Sample: An Introduction to Statistical InferenceRead lesson →
Understand why a small sample can speak for a large population, build the ideas of estimation and sampling variability, and prepare the ground for correlation and testing
34.6Looking at Two Variables Together: Correlation and RegressionRead lesson →
Move from a single variable to paired data, describe correlation, fit a line, use it to predict, and understand that correlation is not causation
34.7Association in Categorical Data: The Test of IndependenceRead lesson →
Handle paired categorical data, use a contingency table and chi-square to judge whether two traits are related, and carry the inference mindset toward logical judgment, leading into the next stage

Ⅶ · Logic, Analysis & Beyond

35Logic & Quantifiers5 modules · 22 points
35.1From "True or False" to StatementsRead lesson →
Gather the experience of drawing conclusions from data into something that can be judged true or false — a statement — and set up the basic objects and language of logic.
35.2Sufficient, Necessary, and BothRead lesson →
Capture the relationship between hypothesis and conclusion with "is it enough to have it, can you do without it" — and learn to identify all three kinds of conditions.
35.3For All and There ExistsRead lesson →
Tell apart "everyone does" from "at least one does," and bring in the two quantifiers and their symbolic forms.
35.4Negation: Saying It the Other WayRead lesson →
Master the negation of statements, especially the pattern for statements with one quantifier, laying the foundation for rigorous reasoning ahead.
35.5Simple Logical ReasoningRead lesson →
Link conditions, quantifiers, and negation into reasoning — using counterexamples, the contrapositive, and proof by contradiction — and pave the way for rigorous arguments about sequences and function limits.
36Limits, Derivatives & Their Applications6 modules · 32 points
36.1The Art of Approaching: The Idea of a LimitRead lesson →
Build the gut feeling of "getting infinitely close," turning the vague "closer and closer" into a precise, workable language of limits that sets the stage for rates of change.
36.2How Fast Things Change: From Average to InstantRead lesson →
Use a limit to squeeze "the average pace over a stretch" down into "the pace at this very instant," leading naturally to the heart of the derivative.
36.3What a Derivative Really Is: Concept and GeometryRead lesson →
Promote the derivative from "a number at one point" to "a brand-new function," and nail down its geometric meaning once and for all: the slope of the tangent.
36.4The Differentiation Toolbox: Formulas and RulesRead lesson →
Turn point-by-point limit-taking into looking things up and applying rules, so differentiation is fast and accurate across common functions and nested structures.
36.5The Derivative as a Spotlight: Studying How Functions BehaveRead lesson →
Read a function's rise and fall from the sign of its derivative, pin down its peaks, valleys, and extremes, and see the shape of a curve at a glance.
36.6Derivatives at Work: Optimization in ActionRead lesson →
Translate real-world "cheapest" and "largest" problems into finding extremes of a function, use derivatives to deliver the best plan, and look back over the whole journey to open the door ahead.
37Beyond (Optional)5 modules · 28 points
37.1First Steps with the Definite Integral and the Fundamental Theorem of CalculusRead lesson →
Starting from the picture of finding an area or adding things up, build the idea of the definite integral and bridge it to the derivative, so the differentiation you just learned flows naturally into integration.
37.2First Steps in Linear Algebra: Vectors, Matrices, and DeterminantsRead lesson →
Express direction and transformation with vectors and matrices, understand linear transformations, determinants, and solving systems of equations, and lay the groundwork for higher dimensions and abstract structures.
37.3First Steps in Number Theory: Divisibility, Congruence, and PrimesRead lesson →
Starting from divisibility and remainders among the integers, meet the prime numbers as building blocks and congruence as a clock arithmetic, and feel the beauty of pure structure.
37.4Mathematical Proof and Logic: Induction, Contradiction, and ConstructionRead lesson →
Make the why behind a result clear, master the language of mathematical statements and the three main styles of proof, and move from being able to compute to being able to prove.
37.5Into Real Analysis: Making Limits and Continuity RigorousRead lesson →
Return to the limits you met earlier and use the ε–δ language to say exactly what "getting infinitely close" means, closing out the whole path and opening the door to higher mathematics.