Stage 10 · Linear Equations & Systems

10.5  Solving Two-Unknown Systems: Elimination

Two unknowns are one too many — so make one disappear.

For ages 12–14 · Intuition before notation
Knowledge point page

Point 5 of 5 in this lesson: 10.5.5 Choosing a method and checking

10.5.5 Choosing a method and checking

You now own three moves: substitute, add-or-subtract, and scale-then-add. They all reach the same answer, so the only question is which is least work for the system in front of you.

If the system looks like…Reach for…
a letter is already alone, like y = …, or has coefficient 1substitution
a pair of coefficients already match or are oppositeadd / subtract
nothing lines upscale one (or both) equations, then add / subtract

There is no wrong choice — only faster and slower ones. If y sits alone on one side, substitution is a gift; do not multiply equations for no reason. If you see 5x in one equation and 5x in the other, subtracting kills x in a single line; do not bother isolating anything.

Whatever path you take, the last step never changes: put the pair back into BOTH original equations. A solution must satisfy both — that is what makes it a solution to the system. If it fits one and not the other, you have an arithmetic slip to hunt down, not an answer.

The system from 10.5.4 as two lines. They cross at exactly (3, 2) — the algebra and the picture agree, which is the surest sign you are right.
Key idea

Pick the method that needs the fewest moves, but always verify in both originals. The crossing point of the two lines is the one pair that makes both equations true at once.

🎮 Try itSolve a system, your method, and confirm on the grid

Choose a system and a method. The widget solves it step by step and lands a red dot on the crossing point. Both methods reach the same pair — try each.

System
Method
eastmath.com · 10.5 Solving Two-Unknown Systems: Elimination · 10.5.5 Choosing a method and checking